Search found 357 matches

by Rory Milne
Tue Jan 28, 2020 4:55 am
Forum: Retro Games
Topic: Trying to get good screenshots
Replies: 9
Views: 112

Re: Trying to get good screenshots

I can't speak for the captured images you've been finding online, but here's a shot I took of the Spectrum original Stormlord II. All the pixels in the shot are perfect squares. Any rectangular shapes in the shot are made up of perfectly square pixels lined up next to each other or on top of each ot...
by Rory Milne
Sun Jan 12, 2020 4:45 pm
Forum: Retro Games
Topic: Trying to get good screenshots
Replies: 9
Views: 112

Re: Trying to get good screenshots

I see what you mean about the Donkey Kong shot - the diagonal row you've highlighted is made of rectangles. It's running on bespoke arcade hardware, so I've no idea if that diagonal line is made from single square pixels grouped together or if the coin-op's system board uses rectangular pixels. Eith...
by Rory Milne
Sun Jan 12, 2020 1:09 pm
Forum: Retro Games
Topic: Trying to get good screenshots
Replies: 9
Views: 112

Re: Trying to get good screenshots

Just thought, some arts packages allow you to place grid lines over the top of the image you're using, where you can specify the distance between the grid lines. They aren't saved as part of the image, they're just guide lines, so you could use a grid to identify each distinct pixel regardless of th...
by Rory Milne
Sun Jan 12, 2020 1:05 pm
Forum: Retro Games
Topic: Trying to get good screenshots
Replies: 9
Views: 112

Re: Trying to get good screenshots

Most Eighties' games have graphics built from square pixels, although there are exceptions. I won't get into vector graphics, because they don't use pixels. In the case of the Donkey Kong shot in your post, all of the pixels used are sqaure and are of the same size, *but* some of those pixels are of...
by Rory Milne
Sun Jan 12, 2020 7:59 am
Forum: Retro Games
Topic: Trying to get good screenshots
Replies: 9
Views: 112

Re: Trying to get good screenshots

P.S. Load TZX game images by typing LOAD "" - there's an onscreen keyboard helper listed under the 'Help' menu if you struggle to find the 'LOAD' button. Hit the 'Command finder' tab and then 'Symbols' from the drop-down to find the " symbol, and finally hit enter and the TZX should load the game.
by Rory Milne
Sun Jan 12, 2020 7:55 am
Forum: Retro Games
Topic: Trying to get good screenshots
Replies: 9
Views: 112

Re: Trying to get good screenshots

Any Spectrum emulator will let you take screenshots, you'll just need to make sure that there the one you use has all of the display filters turned off. I use ZX Spin - you can download it from here . It's a zip file full of files and folders, which you'll need to create a folder for somewhere. Afte...
by Rory Milne
Fri Nov 08, 2019 6:47 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Retro Gamer - Issue 200
Replies: 60
Views: 1981

Re: Retro Gamer - Issue 200

Ha! I have a memory like a sieve! :) I only remembered Marty Goldberg's piece because it mentioned PLATO, which I've always thought was super-cool. Thanks for the compliment, though. :) And thanks for pitching your excellent Matt Smith article for 200, without which I wouldn't have been asked to wri...
by Rory Milne
Fri Nov 08, 2019 5:56 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Retro Gamer - Issue 200
Replies: 60
Views: 1981

Re: Retro Gamer - Issue 200

Marty Goldberg wrote a piece called 'Before Videogames' back in 2012 that had four paragraphs and two captions on Spacewar, maybe RichL is remembering that - see link below: https://archive.org/stream/retro_gamer/RetroGamer_108#page/n31/mode/2up There's no interview with Steve Russell in it, mind. I...
by Rory Milne
Wed Oct 30, 2019 12:53 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Questions for Barry Leitch
Replies: 12
Views: 307

Re: Questions for Barry Leitch

Thanks. :)
by Rory Milne
Sat Oct 19, 2019 8:43 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Questions for Barry Leitch
Replies: 12
Views: 307

Re: Questions for Barry Leitch

Did you meet Steve Crow when you were working on the music for the C64 Marauder, and if so how did he get on with your accent?

How did you approch the task of adapting Jean-Michel Jarre's Captain Blood soundtrack for the humble Spectrum 128K?
by Rory Milne
Thu Jul 04, 2019 4:51 am
Forum: Retro Gamer Mag & Site Feedback
Topic: You Ask The Questions - Francois Lionet
Replies: 17
Views: 505

Re: You Ask The Questions - Francois Lionet

Which of your Captain Blood conversions was your favourite and why?
by Rory Milne
Thu May 09, 2019 12:15 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: In the chair - Vincent Baillet
Replies: 4
Views: 357

Re: In the chair - Vincent Baillet

How aware were you of the great reviews Bactron got in the UK at the time of its release, and were the reviews that it got in British magazines all that important to you at the time or was the response of the French gaming press to the game of far more concern?
by Rory Milne
Tue Feb 12, 2019 7:45 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Questions for Stoo Cambridge
Replies: 23
Views: 1070

Re: Questions for Stoo Cambridge

How much fun was Jon Hare to work with, and what stories can you tell us that won't land Andrew in court for libel? ;) Did you have a career break between 1995 and 2000, or did Road Rash II just have a very long development? It's probably neither, but I couldn't help but notice the gap in your resu...
by Rory Milne
Mon Feb 11, 2019 1:00 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Questions for Stoo Cambridge
Replies: 23
Views: 1070

Re: Questions for Stoo Cambridge

How much fun was Jon Hare to work with, and what stories can you tell us that won't land Andrew in court for libel? ;) Did you have a career break between 1995 and 2000, or did Road Rash II just have a very long development? It's probably neither, but I couldn't help but notice the gap in your resume.
by Rory Milne
Fri Oct 19, 2018 5:36 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Questions for Peter McConnell
Replies: 4
Views: 312

Re: Questions for Peter McConnell

Do you prefer composing for movie-inspired titles or original IP, and how does your approach to working on these two categories of games differ?