Search found 94 matches

by sack
Fri Feb 10, 2012 7:44 am
Forum: Retro Games
Topic: Whats your favourite OBSCURE 8bit computer?
Replies: 32
Views: 761

Re: Whats your favourite OBSCURE 8bit computer?

The Commodore 16 definitely needs more love. That's where I started and I still have a soft spot for the thing
by sack
Tue Dec 13, 2011 5:09 am
Forum: Retro Games
Topic: What is your first memory of seriously laughing at a game?
Replies: 24
Views: 1106

Re: What is your first memory of seriously laughing at a gam

Probably the usual... Lemmings, Worms, Torture chambers in Creatures (this is starting to sound bad, in a 'PETA will be paying me a visit soon' kind of way), and Hamsters on the Archimedes. The latter is probably not the most common game ever by virtue of the machine it was released on, but here it ...
by sack
Tue Oct 25, 2011 9:34 am
Forum: Retro Games
Topic: Any new Homebrew Amiga games ?
Replies: 6
Views: 680

Re: Any new Homebrew Amiga games ?

The only person i know directly who has looked at the Amiga and ST over the last two years is Sack and he's about ten years younger than me; he's something of a polymath too though, and is currently working on five or six other ideas (one of which is shoving an ARM into a C64 or Atari 8-bit cartrid...
by sack
Wed Oct 05, 2011 11:30 am
Forum: Retro Games
Topic: Strange, obscure bits of info stored in the brain
Replies: 17
Views: 784

Re: Strange, obscure bits of info stored in the brain

IDDQD
IDKFA

Nothing more needs saying, right? :)
by sack
Wed Jun 22, 2011 7:20 am
Forum: Retro Everything Else
Topic: Laser Quest / Quasar / Megazone
Replies: 39
Views: 5198

Re: Laser Quest / Quasar / Megazone

There was one in Nottingham that myself and some mates used to frequent when growing up, unfortunately cannot remember the name of it. Was a good laugh and I remember one time they had three steps that went up into a wall and my mate didn't realise, went running up the steps straight into the wall....
by sack
Mon Mar 28, 2011 12:26 pm
Forum: Retro Games
Topic: How long do you think game development takes?
Replies: 19
Views: 770

Re: How long do you think game development takes?

Kasumi Ninja was done in a lunch break! :mrgreen: This is why you should work for a company that gives the full hour instead of 30 minutes Could be worse though - try writing drivers. The usual attitude is ' They're only a few hundred K, so it's not like it's a difficult task, right?' I swear the n...
by sack
Mon Mar 28, 2011 12:11 pm
Forum: Club RG
Topic: Best classic Sega franchise?
Replies: 56
Views: 4273

Re: Best classic Sega franchise?

outrun - because space harrier wasn't on the list :)
by sack
Mon Mar 28, 2011 11:58 am
Forum: Club RG
Topic: Rainbow Islands - It's not for me
Replies: 19
Views: 1607

Re: Rainbow Islands - It's not for me

It's not Bubble Bobble. That's how I see it as well - it's not a bad game really (I like it, girlfriend loves it) it's just bubble bobble is better. It just feels like I'm hammering away at rainbow islands throwing out rainbows until I progress (fire off enough of 'em and you'll get there eventuall...
by sack
Thu Mar 10, 2011 6:29 am
Forum: Retro Games
Topic: So when did this forum go all modern?
Replies: 138
Views: 3833

Re: So when did this forum go all modern?

Looking at this from another angle: We all talk about retro with the benefit of hindsight, and I'm sure we've all made the odd cockup in the past. For example my first exposure to wizball was on a greenscreen CPC464 and regardless of what you think about the pros/cons of the amstrad playing a colour...
by sack
Fri Jan 28, 2011 7:45 am
Forum: Retro Games
Topic: Why Nintendo will not use an Achievement/Trophy system
Replies: 47
Views: 2652

Re: Why Nintendo will not use an Achievement/Trophy system

The problem I see is that an acheivement or trophy is something concrete than can be acheived in a specific way and the name and discription is a form of spoiler, QA have had hours of time to hammer away at them to check that it is possible... then you have the mythical things you can unlock or disc...
by sack
Thu Jan 27, 2011 6:10 am
Forum: Off Topic
Topic: The PSP2 - AKA "NGP"
Replies: 34
Views: 853

Re: The PSP2 - AKA "NGP"

I think they might've struck a balance here - they seem to have something not entirely unlike an iPhone/iPad but with more traditional controllers to address the onscreen controller problems, and a bit more hardware grunt to make it last a few years. If they sort out the game designs so you can dip ...
by sack
Thu Jan 27, 2011 6:06 am
Forum: Retro Games
Topic: PSP2 thoughts?
Replies: 173
Views: 3744

Re: PSP2 thoughts?

Well the choice of GPU keeps me in a job, so I'm happy with that :)
by sack
Mon Jan 24, 2011 10:41 am
Forum: Retro Games
Topic: Commodore 16
Replies: 130
Views: 7155

Re: Commodore 16

I think scrolling on the Sega genesis is similar to scrolling on the sega mastersystem, only you have several layers you can scroll independently. I'm more familiar with the mastersystem at the moment, so I'll explain that way: It's similar to the C16/64, only you don't have the 8-pixel limit, so yo...
by sack
Mon Jan 24, 2011 10:13 am
Forum: Retro Games
Topic: Bizarre Creations axed.
Replies: 14
Views: 711

Re: Bizarre Creations axed.

Wiz 'n' Liz... never before or since has a game that was reputedly designed for children to play and enjoy caused so much swearing by teenagers and adults in 2-player mode. '10...9...8... you... COMPLETE ... UTTER <redacted for taste reasons, but I'm sure anyone who has ever played the game can fill...
by sack
Tue Nov 30, 2010 7:10 am
Forum: Retro Games
Topic: The BEST 2D Platform games of ALL TIME - LIST
Replies: 57
Views: 3261

Re: The BEST 2D Platform games of ALL TIME - LIST

Mayhem in Monsterland (C64) - I'm not sure what they were trying to say with the concept of giving bags of magic powder to a talking dinosaur in order to make everyone happy, but it was a fun game nonetheless