Search found 62 matches

by Steve Halfpenny
Mon Feb 09, 2009 5:45 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Official Feedback Thread - Issue 60
Replies: 164
Views: 9418

I'm afraid I'm slowly preferring the original RG based on what's been printed in the last few issue. Seems okay so far (not sure I can forgive the broken promise that was the Making Of Space Invaders mind!) but I keep spotting these really stupid mistakes, clearly down to lack of research and lately...
by Steve Halfpenny
Thu Jan 15, 2009 8:19 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Forgoten Fighting games
Replies: 87
Views: 4046

Ah YES! My kind of subject! Now you're talking! This is why that article on Streets of Rage II a while back bugged the hell outta me. RG says "name a beat em up better. You can't" or some rubbish along them lines. Well there's two off the top of my head I'd easily class as SoR II beaters personally!...
by Steve Halfpenny
Tue Aug 19, 2008 4:12 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Official Issue 54 feedback
Replies: 165
Views: 10940

Probably already mentioned but I dunno what version of Amiga OutRun RG played... Still a fascinating interview, possibly the best ever.

Covering OutRun and Salamander (even if just briefly) in one issue automatically gets the thumbs up from me.
by Steve Halfpenny
Mon Jul 21, 2008 6:21 pm
Forum: Retro Games
Topic: Space Invaders Extreme (DS) - looks Minter-esque
Replies: 16
Views: 786

I just picked up the PSP version. Highly recommended.
by Steve Halfpenny
Sun Jul 20, 2008 7:27 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Ideas for games for Retro Shamer
Replies: 266
Views: 18933

Also "Chase HQ" on the C64. Another port (By the same people who ported Hard Drivin' I think?) of a great Spectrum conversion. The screen size was shrunk, the hi-res car changed to a horrible low res blob, really awful music (Which almost sounds like a censored take because its so poor) and half of...
by Steve Halfpenny
Sun Jul 20, 2008 6:26 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: OFFICIAL ISSUE 53 FEEDBACK THREAD
Replies: 163
Views: 14534

Konami was certainly abridged, reader feed back suggested that the three part features were unpopular and that two was the maximum people wanted to see, previously these features had been split down into decades 70-80s 90s and beyond, three parts allowed enough space to cover most milestones, two p...
by Steve Halfpenny
Sun Jul 20, 2008 10:01 am
Forum: Retro Gamer Mag & Site Feedback
Topic: OFFICIAL ISSUE 53 FEEDBACK THREAD
Replies: 163
Views: 14534

Re: Page 29 - "1989 - Konami releases Turtles In Time " Could have fooled me but I'm sure that Turtles In Time was a sequel released in 1991 and the original arcade, released in 89, never had any kind of alternative or sub-title. It's silly little mistakes like this that put me off the last issue. A...
by Steve Halfpenny
Fri Jul 11, 2008 2:08 pm
Forum: Retro Games
Topic: Speaking of shumps - C64 + CMD SuperCPU = Metal Dust!
Replies: 8
Views: 497

Good stuff.

Side note - Andrew, I wasn't aware you used to work for Commodore Format! What a magazine that was! Book sounds good.
by Steve Halfpenny
Thu Jul 10, 2008 4:14 pm
Forum: Retro Games
Topic: Speaking of shumps - C64 + CMD SuperCPU = Metal Dust!
Replies: 8
Views: 497

Aye, fair enough. I've just never seen a C64 game running on a SuperCPU before. I'd like to see more.
by Steve Halfpenny
Thu Jul 10, 2008 2:12 pm
Forum: Retro Games
Topic: Speaking of shumps - C64 + CMD SuperCPU = Metal Dust!
Replies: 8
Views: 497

Speaking of shumps - C64 + CMD SuperCPU = Metal Dust!

Now I've seen some things in my time but this is just nuts. Take one bog standard Commodore 64. Add a Heavy Duty Power Supply. Chuck in a 3,5" floppy drive and don't forget a CMD SuperCPU 20 MHz Accelerator with SuperRAM Card (at least 4 MB). Then, and only then, can you play this - http://uk.youtub...
by Steve Halfpenny
Tue Jul 08, 2008 3:19 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Favourite spaceship (from a shoot em up)
Replies: 31
Views: 1997

Vic Viper by a mile. Simple, elegant and has its own personality. I'd love one of those models. The R-Type ship comes close mind. And an X-Wing.

I'd also choose the wasp from Apidya but that's not a space craft is it? That's just silly.
by Steve Halfpenny
Tue Jul 08, 2008 3:11 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Shoot 'Em Up Designer review - DVD extra thingy
Replies: 7
Views: 938

The frame is part of the loading picture, the saved game only clears the space where it works (and where it's various score items are) so i simply placed everything and then drew the frame around that layout. That makes sense. Very clever. I'll have to check this out but I know nothing whatsoever a...
by Steve Halfpenny
Mon Jul 07, 2008 7:02 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Things we still want to see in the magazine....
Replies: 195
Views: 13071

After the latest issue with the review of the Spectrum SEUD, a making of SEUCK would be nice. The original version just seemed to randomly come out of nowhere and for its time at least, was out of this world. Amiga and ST versions weren't bad either really but unlike the C64 program, it was much har...
by Steve Halfpenny
Mon Jul 07, 2008 6:50 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: That girl
Replies: 27
Views: 2339

Man, and I thought I was the only one who thought it was ridiculous to suggest that ANY female played Magic... Hahaha. Glad we're all on the same page.
by Steve Halfpenny
Mon Jul 07, 2008 6:45 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Favourite soundtrack (in a shoot-em-up)
Replies: 68
Views: 4867

Chris Huelsbeck - Turrican I - III and the Super games. Add Apidya (II - sic) to that. That last one seems to be forgotten now. :(

Nearly all Konami games seem to have great music - Gradius and Salamander series; all incredible stuff. But Gradius II and V's soundtracks stand out for me.