Search found 108 matches

by GameOver
Wed Apr 26, 2017 5:41 pm
Forum: Off Topic
Topic: THQ GBA Dev Carts
Replies: 1
Views: 82

Re: THQ GBA Dev Carts

They look to be daughter boards to supply the different game save methods which developers could choose from (EEPROM, SRAM and FLASH). The connector looks like it's the same as the official Nintendo flash carts, but it's been a few years since I saw one so I could be wrong. I don't recall the flash ...
by GameOver
Wed Apr 26, 2017 5:37 pm
Forum: Retro Games
Topic: Are you backing the Spectrum Next
Replies: 19
Views: 471

Re: Are you backing the Spectrum Next

For an FPGA solution it's very hard to justify the price when a MiST costs around 20 quid more and implements Spectrum, C64, MSX, ST, Amiga and many other systems
by GameOver
Thu Sep 10, 2015 12:18 pm
Forum: Retro Games
Topic: NTSC vs PAL, the poll
Replies: 126
Views: 1497

Re: NTSC vs PAL, the poll

It was very rare for a PAL game to have more features in it due to the extra time you had at 50Hz. Any experienced developer would target what was, for them, the slower platform and that was NTSC. The extra time in PAL meant games suffered a lot less from frame drop but not many players are able to ...
by GameOver
Sun Sep 06, 2015 4:43 pm
Forum: Retro Games
Topic: NTSC vs PAL, the poll
Replies: 126
Views: 1497

Re: NTSC vs PAL, the poll

So if PAL VF2 was 512 vertical, then there's still some extra black borders top and bottom in PAL compared to NTSC. That's true, but you probably wouldn't see them on PAL much as they'd still be in the overscan area. In reality a standard CRT TV back then showed a lot less than the visible lines yo...
by GameOver
Wed Aug 19, 2015 12:13 pm
Forum: Retro Games
Topic: Magazines that where paid for positive reviews
Replies: 27
Views: 729

Re: Magazines that where paid for positive reviews

I've never come across ones that were paid for, but favours were given and returned by almost all magazines. For one of my games back in the 90's an official magazine offered to give the game a higher score (10-20%) if they were shown a preview of another game in development. If you didn't send free...
by GameOver
Wed Sep 24, 2014 11:14 am
Forum: Retro Games
Topic: The Great Video Game Crash
Replies: 24
Views: 493

Re: The Great Video Game Crash

Is there anything the quality developers can do to stem that tide without resorting to massive advertising costs? Neither developers nor publishers can prevent the damage already done. There are too many games released on mobile these days with everyone on the same level playfield (every interview ...
by GameOver
Wed Sep 24, 2014 9:35 am
Forum: Retro Games
Topic: The Great Video Game Crash
Replies: 24
Views: 493

Re: The Great Video Game Crash

Also its depressing hearing comments of people waiting for price drops of £2 games, quite happy to buy some crappy 1.99 tape in the 80's on limited pocket money It's a massive problem. Games are now so devalued, thanks to Apple/Google, that peoples perception has been changed and development is rar...
by GameOver
Wed Sep 24, 2014 8:51 am
Forum: Retro Games
Topic: The Great Video Game Crash
Replies: 24
Views: 493

Re: The Great Video Game Crash

The other thing I'm wondering is could it happen again? It already is, just more slowly. The industry has been in decline since 2008 but the media only report on the major successes. Those of us who have been developers since the 80's and 90's can see it. Gamers forget history very quickly - DLC, m...
by GameOver
Thu Sep 11, 2014 7:19 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Issue 133
Replies: 46
Views: 2120

Re: Issue 133

Mark Wright wrote:A kickstarter to get Micro Men released on DVD - a proper one, from 2Entertain/BBC Worldwide, with extras and that? Has anyone attempted to do this? I'd do it myself but I don't really know the rules.
Darlow Smithson Productions put it out on DVD for people to buy some time ago.
by GameOver
Fri Aug 22, 2014 6:47 am
Forum: Retro Gamer Mag & Site Feedback
Topic: 'Bedrooms to Billions' film project - how you can help!
Replies: 296
Views: 16358

Re: 'Bedrooms to Billions' film project - how you can help!

We were told there was a cut-off date for unapproved material (the reason for the delay of the release), yet nothing more has been said. We were also told that while the online release was put off due to worries about piracy they were working on a solution which would be ready soon. Again, nothing c...
by GameOver
Sun Jun 01, 2014 4:33 pm
Forum: Retro Games
Topic: Falcon
Replies: 4
Views: 167

Re: Falcon

I had a Falcon when they were released and while it was a very nice machine I can't say I was ever wowed by it, even as a die-hard Atari fan. Is one worth owning today? Yes, if you're interested in it as a rarity, but otherwise it's very hard to justify the £350-£400 they sell for (if you can find o...
by GameOver
Sat May 31, 2014 8:37 am
Forum: Off Topic
Topic: What grinds your gears ?
Replies: 9568
Views: 199099

Re: What grinds your gears ?

Specifically I have to wonder about people that have a major connection to the gaming industry itself... do they possibly have an easier time and less cost in getting these things? It's rarely cheaper to buy games and consoles if you work in the industry. Most of the games I've written I had to buy...
by GameOver
Fri Apr 18, 2014 7:49 pm
Forum: Retro Games
Topic: Have movie licences gone away?
Replies: 25
Views: 607

Re: Have movie licences gone away?

You'd think movie tie-ins would have been good for developers, because a lot of the conceptual work, design and story is done for you by the movie. The characters look the way they do in the movie, the story is based on the movie and so on. And your game piggybacks the marketing for the movie. Sure...
by GameOver
Fri Apr 18, 2014 7:09 pm
Forum: Retro Games
Topic: Have movie licences gone away?
Replies: 25
Views: 607

Re: Have movie licences gone away?

I've worked on a lot of movie tie-in games over the years. You see few of them now as gamers who would normally buy them moved away (over last 5 years) and spend their time on mobile. The large number studios going under is largely due to this migration. While many stuck up gamers may see it as a go...
by GameOver
Mon Apr 14, 2014 9:01 pm
Forum: Retro Games
Topic: The Dreamcast is Overrated
Replies: 126
Views: 1679

Re: The Dreamcast is Overrated

That's interesting to read. However, you talk about those vector units as being cruical to PS2's hardware design - weren't they rather neglected by a lot of developers? It seems to me most devs didn't really bother much with them and the general consensus used to be that PS2 was a "nightmare" to de...